PC Optimization & Tools

Guides for optimizing your system and using third-party tools to get the best Star Citizen experience.


System Requirements

Hardware Recommendations

Component Minimum Recommended Optimal
Storage SATA SSD NVMe SSD NVMe Gen4
RAM 16GB + pagefile 32GB 64GB
CPU 6-core 8-core, high clock 8+ core, 5GHz+
GPU GTX 1060 / RX 580 RTX 3070 / RX 6800 RTX 4080+ / RX 7900+

Critical: An SSD is mandatory. Star Citizen on HDD will result in 45+ minute load times and constant asset streaming issues.


Windows Optimization

Pagefile Configuration

Never disable the pagefile, even with 64GB+ RAM. Star Citizen requires it.

  1. Open System Properties > Advanced > Performance Settings
  2. Go to Advanced tab > Virtual Memory > Change
  3. Set to System Managed or manually set 16-32GB on your SSD

Disable Game Bar & Background Recording

These features consume resources and can cause stuttering.

  1. Settings > Gaming > Game Bar > Off
  2. Settings > Gaming > Captures > Background recording: Off

Power Settings

  1. Open Control Panel > Power Options
  2. Select High Performance (or create Ultimate Performance plan)
  3. In advanced settings, set PCI Express Link State Power Management to Off

Graphics Driver Settings

Nvidia

  1. Open Nvidia Control Panel
  2. Manage 3D Settings > Program Settings > Add StarCitizen.exe
  3. Set:
    • Power management mode: Prefer maximum performance
    • Shader Cache Size: 10GB (helps with stuttering)
    • Threaded optimization: On
    • Low Latency Mode: On or Ultra
  4. For frame limiting, set Max Frame Rate to your target (e.g., 60 for frame gen)

AMD

  1. Open AMD Software
  2. Go to Gaming > Star Citizen
  3. Set:
    • Radeon Anti-Lag: Enabled
    • Radeon Chill: Disabled
    • Wait for Vertical Refresh: Off
  4. Update to driver 25.12.1 or newer for best compatibility

In-Game Settings

Star Citizen is CPU-bound. Higher graphics settings can actually improve performance by shifting load to the GPU.

Setting Value Notes
Quality Preset High / Very High Low settings stress CPU more
Clouds Medium or Low Significant FPS impact
Volumetric Effects Medium Good balance
Motion Blur Off Personal preference
Film Grain Off No performance impact
Chromatic Aberration Off No performance impact
VSync Off Use driver-level limiting instead

Graphics API

API When to Use
Vulkan Future-focused, better DLSS/FSR gains, recommended for most users
DirectX 11 Fallback if Vulkan causes issues on your system

To switch API, edit GraphicsSettings.json in %localappdata%\Star Citizen\


Lossless Scaling (Frame Generation)

Lossless Scaling is a paid tool on Steam that adds frame generation to any game. It can significantly improve perceived smoothness in Star Citizen.

How It Works

Lossless Scaling generates intermediate frames between real rendered frames. If your game runs at 40 FPS, 2x frame gen displays 80 FPS. This adds minimal input latency compared to native frame generation.

Setup Guide

1. Configure your target frame rate

The key is maintaining a perfectly stable base frame rate. Frame generation works best with consistent input.

2. Star Citizen settings

3. Lossless Scaling settings

4. Launch sequence

  1. Start Star Citizen
  2. Once in-game, click Scale in Lossless Scaling
  3. Click on the Star Citizen window to activate
  4. Verify frame gen is working (Draw FPS shows both base and generated FPS)

Example Configurations

Base FPS Frame Gen Output Monitor
30 2x 60 60Hz
40 2x 80 144Hz
40 3x 120 120Hz
60 2x 120 144Hz

Troubleshooting


Linux Setup (LUG)

Star Citizen runs on Linux via Wine/Proton. The Linux Users Group (LUG) maintains tools and documentation.

LUG Helper Installation

The LUG Helper script automates Wine prefix setup, dependencies, and optimizations.

Arch Linux:

yay -S lug-helper

Fedora:

sudo dnf copr enable jackgreiner/lug-helper
sudo dnf install lug-helper

NixOS: See nix-citizen

Manual:

git clone https://github.com/starcitizen-lug/lug-helper.git
cd lug-helper
./lug-helper.sh

Required System Settings

The LUG Helper’s Preflight Check configures these automatically, but for reference:

Memory Map Areas:

sudo sysctl -w vm.max_map_count=16777216

File Descriptors Limit: Ensure hard limit is at least 524288 in /etc/security/limits.conf

Graphics API on Linux

As of January 2026, Vulkan works properly on Linux (smurf mode fixed in 4.6). If you were using DX11 as a workaround, you can switch back to Vulkan in your USER.cfg.

Community


Console Commands

Useful commands for optimization and debugging. Open console with ~ (tilde).

Command Description
r_displayinfo 2 Show detailed performance info
sys_MaxFPS = 60 Cap frame rate
r_VSync = 0 Disable VSync

Network Optimization

General Tips

Router Settings


External Tools & Resources

Performance Tools

Star Citizen Tools

Official Resources